Rust is a statically-typed language, which means that every variable must have a specific type. Rust's type system is designed to be safe and to prevent many common errors that occur in other languages. In this challenge, you will learn about some of the basic primitive data types in Rust, such as integers, floating-point numbers, booleans, and characters.
Understanding how to declare and use these basic data types is fundamental to writing effective Rust code. This challenge will guide you through defining variables with specific types and initializing them.
Your task
- Define a variable with type
u8and value42 - Define variable with type
f64and value3.14 - Define variable with type
booland valuefalse - Define variable with type
charand valuea - In the end, return the tuple
(u8, f64, bool, char)with the variables you defined.
Explanation of Data Types
- Integer
(u8): Represents an8-bitunsigned integer. - Floating-point number
(f64): Represents a64-bitfloating-point number. - Boolean
(bool): Represents abooleanvalue, which can be eithertrueorfalse. - Character
(char): Represents a single Unicode scalar value.
Hints
Here are some hints for you if you're stuck:
<details> <summary>Click to show hints</summary>- To define a variable of type
u8you can use the syntaxlet variable_name: u8 = 10; - To define a variable of type
f64you can use the syntaxlet variable_name = 3.14; - To define a variable of type
boolyou can use the syntaxlet variable_name = false; - To define a variable of type
charyou can use single quotes likelet variable_name = 'a';
pub fn data_types() -> (u8, f64, bool, char) {// 1. Define variable of type `u8` and value `42`// 2. Define variable of type `f64` and value `3.14`// 3. Define variable of type `bool` and value `false`// 4. Define variable of type `char` and value `a`// 5. Return a tuple with the variables in the order they were defined}